The War
Every Project is a piece of ground. The faction whose members hold its Outputs longest, with the most standing, leads it. Rivals can lay siege, and a siege that holds takes the ground. The war is worked out again every few minutes from what really happens on PD: who mints, buys, sells and holds.
How: Fly your Sigil in a color. The war shows on Output pages, the tape and the map while it flies.
Not in a faction yet? Start with Raising your flag.
- BannerA faction's flag: the WAR button, a conquest, the banner on a swept Output.
- CornerOne fallen corner of an Output's Marginalia; held ground.
- SiegeGround under siege: two colors contesting one Project.
- The Book of ConquestsThe war's chronicle. Every line is dated and permanent.
- Struck from the stoneA hand pushed out of a full margin, into the crypt.
- TakeoverA live takeover on a Project. It shows on the map, but money never moves the war.
The Marginalia
Every Output carries a margin: the record, in order, of every wallet that ever held it. It's public. Anyone can open it, flag or not.
How: On an Output's page, triple-tap the art. Or open +More › Market, and tap the ▟ Marginalia tile in Stats.
A frame binds around the art, and the hands sit around its border:
- Each hand is the wallet's face (its PriceSprite, or its Sigil once forged) with its place in line, plus the price it paid when it bought. Tap a hand to open that profile. Your own hand wears a dotted ring.
- A mint or a sale strikes deep, in full ink. A free transfer lands faint. The difference is permanent.
- Twelve places. Empty ones show as dots. The line under the art reads
UNTOUCHED(no hands yet),7/12 HANDS, orRELIC · MARGIN FULLonce all twelve are taken. - The crypt. When a thirteenth hand arrives, the oldest hand is struck from the stone: it leaves the border and is listed for good on the crypt line,
‡ THE CRYPT · @name. The struck wallet gets a ping:Stone: STRUCK — your mark on #12 was struck from the stone. - One hand per wallet per Output, ever. Buying the same Output back writes nothing new, so trading it back and forth gets nobody anywhere.
- The art itself is never touched; the frame sits around it. Close it with the ×, Esc, or the same triple tap. A single tap on the art still opens the artwork as usual.
With your Sigil flying, the frame also shows the war:
- The four corners fly the color of the faction leading this Output's Project, but only when the Output's owner is sworn to that faction. They fall one at a time: one for ground held, two once it's been held a week, three for a Stronghold, four when it was taken by conquest or the leader holds 85% or more of the grip.
- All four fallen and the Output flies one banner:
⚐ GOLD. - The war line under the art reads the ground:
HELD · GOLD,STRONGHOLD · GOLD, or▞ SIEGE · BLUE vs GOLD.
Holding or selling? Holding builds your side's grip but writes no new history. Selling leaves your hand in the margin for good but gives up the ground. Every Output is one or the other.
Grip
A faction's grip on a Project is what decides who leads it. For every sworn member holding Outputs there, it adds up:
- Time — the hours each Output has been held under the member's current oath (counted from the later of the oath or getting the Output). Time can't be bought or faked.
- × Standing — the member's PriceRank. A wallet with no PriceRank adds nothing, so a pile of fresh wallets adds nothing.
- Bags count less as they grow. A member's first five Outputs in a Project count in full; each one after that counts a little less. One big holder can't carry a Project alone. Factions win ground by recruiting.
- A defector's new flag adds nothing for 30 days.
The states of ground
- Held — one faction leads the grip. The first lead on a Project happens quietly.
- Stronghold — the leader has 60% or more of all the grip there, and has led for a week.
- Siege — a rival's grip reaches 85% of the leader's. The siege opens the moment it does, in public: a line in the Book, and a ping to the defenders.
- Conquest — a rival that stays ahead with its siege open for 72 hours takes the ground. Until then the old leader keeps it, so nothing is ever taken by surprise. If the rival falls back under the line first, the siege is repelled.
Sieges and conquests send a ping to the sworn members holding Outputs in that Project, worded like this (with the Project's name where arcology sits):
- To the defenders when a siege opens:
Siege: RAISED — your corner at arcology is under siege - To the defenders when it's beaten off:
Siege: REPELLED — arcology holds the line - To the winners of a conquest:
CONQUEST — your banner flies over arcology
The Book of Conquests
The Book is the war's chronicle: a dated line for every siege raised and repelled, every conquest, every Stronghold, every Relic sealed (a margin filled to twelve) and every hand struck from the stone. Nothing in it resets or expires.
How: Open a sworn profile's +More › ※ Sigil tab and scroll to ≣ The Book. The newest lines also ride the tape.
On the tape. While your Sigil flies, lines from the last two days join the tape at the top of the app (up to six at a time), each in its faction's color:
- Siege: RAISEDA rival opened a siege on a Project.
- Siege: REPELLEDThe leader held the line.
- CONQUESTA siege held for 72 hours and the ground changed hands.
- Stronghold: RAISEDA lead hardened into a Stronghold.
- Stone: STRUCKA thirteenth hand pushed the oldest into the crypt.
- Relic: SEALEDAn Output's margin filled to twelve.
The war on the map
Cartography is the war map. While your Sigil flies it grows a ⚐ WAR button: rings in the leading faction's color, striped rings where the ground is contested, heavier rings for Strongholds, a pulse on a live siege, ➹ before the name of a Project with a live takeover, and the war row that counts who leads how many territories.
The rules, in short
- Grip is time × standing. Standing is PriceRank, which free actions can't farm.
- A wallet with no PriceRank weighs nothing, so extra wallets add nothing.
- One hand per wallet per Output, ever. Trading back and forth writes nothing.
- Defecting resets your time, adds nothing for 30 days, and stays on your record.
- A siege is public the moment it opens and takes 72 hours to land.
- Bags count less as they grow: breadth beats one big holder.
- Sales strike deep; free transfers land faint.
- Money never moves the war. Stickers, $PRICE and takeovers count for nothing in it.
Further reading
- Factions — Overview: joining, the oath, defecting and leaving
- The Sigil: the mark, the Forge and the Sigil tab
- Cartography: the living map and its war layer